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1. Diminishing returns on SP. - in Feedback/Requests [original thread]
tribal wyvern wrote: Reb El wrote: LAFFING MY ASS OFF! It's is actually getting worse not better. My K/D ratio is going backwards. I got more kills in militia suits the first few days than I do now with over 2.5 million SP allocated MOSTLY t...
- by Reb El - at 2012.09.19 16:25:00
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2. Diminishing returns on SP. - in Feedback/Requests [original thread]
LAFFING MY ASS OFF! It's is actually getting worse not better. My K/D ratio is going backwards. I got more kills in militia suits the first few days than I do now with over 2.5 million SP allocated MOSTLY to Assault rifle and armor. Where I used t...
- by Reb El - at 2012.09.19 15:08:00
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3. Nerfed turrets! Dammit can't you get anything right? - in Feedback/Requests [original thread]
Oops. Danged iPad dblpost....
- by Reb El - at 2012.09.18 20:22:00
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4. Nerfed turrets! Dammit can't you get anything right? - in Feedback/Requests [original thread]
OK so the only thing that could take out a tank was a few hits from a railgun, sometimes as many as 10. SOOOOO to protect the Now-nerfed tanks they decided to cut range on the railguns down to half a klick. SERIOUSLY? Suddenly I am punding away on...
- by Reb El - at 2012.09.18 20:15:00
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5. Let me buy a turret! - in Feedback/Requests [original thread]
Skihids wrote: My guess is that this will only be in corp battles. By definition High Sec matches will be randoms with no coordination beyond the squad level. If groups start to organize enough to be capable of using this they may as well form...
- by Reb El - at 2012.09.18 18:14:00
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6. Let me buy a turret! - in Feedback/Requests [original thread]
Encharrion wrote: Placing turrets is already planned. The team commander will get an RTS view of the map and the ability to order troops and call in turret emplacements. Itll never work that way. Who pays for the turret? What if the Team Co...
- by Reb El - at 2012.09.18 15:01:00
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7. Let me buy a turret! - in Feedback/Requests [original thread]
Gcember wrote: Also the tanks can solve the railgun problems because the tanks are mobile ;) Exactly. No tank crew can have the run of the battlefield simply because the map didnt come with turrets. And the turret placers cant count on rulin...
- by Reb El - at 2012.09.17 20:21:00
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8. Let me buy a turret! - in Feedback/Requests [original thread]
I can solve allllll the problems with tanks on an infantry map: let me buy a railgun or blaster turret. Emplaceable where I set it from orbit, called in just like an HAV. Smart turret operators like me can emplace one and the infantry can close su...
- by Reb El - at 2012.09.17 20:00:00
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9. TO THE TANKERS!! - in Feedback/Requests [original thread]
You are all screaming a bunch of BS about hit points and swarm launchers and updated builds: no one cares! i don't care about the details, they are ruining this game. For the last month I have been avoiding ambush maps because all that eveer hap...
- by Reb El - at 2012.09.17 19:55:00
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10. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: Reb El wrote: Linus D'roso wrote: The isk must flow! Dust will have massive inflation if militia gear is free forever. Make it depletable, and let the strong survive through rewards. Don't peg all rewards on the curre...
- by Reb El - at 2012.09.08 05:10:00
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11. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
EVICER wrote: Reb El wrote: Yeah Booker I hear you: lets hope CCP does too. Didja notice how quickly everyone gave up on the MOVE system for shooters? IF they would fix the aiming issues it would soar above the DS controllers as the preferre...
- by Reb El - at 2012.09.08 04:46:00
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12. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Timothy Reaper wrote: Reb El wrote: The same reason as MOST repliers, to give feedback to the devs to make the game better. Except for morons like you who think their experience is all that matters, and other people are irrelevant. Sociopath...
- by Reb El - at 2012.09.07 15:42:00
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13. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Skytt Syysch wrote: My (current) issue with the discussion we had on IRC boils down to how Wang talked about this change. It felt like he wanted the starter fits to be where you go to make money, and that even militia fits should have the abili...
- by Reb El - at 2012.09.07 15:25:00
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14. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Linus D'roso wrote: The isk must flow! Dust will have massive inflation if militia gear is free forever. Make it depletable, and let the strong survive through rewards. Don't peg all rewards on the current NPC games. Keep them low and make peop...
- by Reb El - at 2012.09.07 15:13:00
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15. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Nova Knife wrote: To add some context, this change might not be permanent, but they want to test some things in the economy. They noticed there was too much ISK floating around in the last build and are exploring options to get a nice economic ...
- by Reb El - at 2012.09.07 14:53:00
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16. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
More good suggestions guys. DEVS R U LISTENING? How 'bout a reply? A sticky? Nah not enuff MOVE users.... Yet.
- by Reb El - at 2012.09.04 17:15:00
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17. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
OK lets table the idea of modifying the current controls and point awards sytems, and damage rates for tanks. I think from the 2wks I have been on this game that the DUST devs are heavily invested in the current scalar system of skilling and buy-u...
- by Reb El - at 2012.09.04 17:08:00
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18. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Timothy Reaper wrote: Reb El wrote: Never got into a single corp battle. Quit trying after a while. Then why are you commenting in this thread? My experience: I had a blast! Playing with and against people who were actually trying to win ...
- by Reb El - at 2012.09.04 16:47:00
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19. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Never got into a single corp battle. Quit trying after a while. A thought on the tanks: in the maps with turret launchers and railguns, the sightlines for certain turrets allowed me several tank kills. The issues seem to arise when tanks are al...
- by Reb El - at 2012.09.03 06:20:00
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20. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
I ran the controls up to max sensetivity on both axis - seems to be fast enough if u r using scout suit or assault. I noticed its worse in games during prime play time. After school, after supper etc. Lagging slow DSL players using wireless. Just ...
- by Reb El - at 2012.09.03 06:13:00
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